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On the visual side, she highlights Studio Ghibli’s rendition of Kiki's Delivery Service."Ghibli's work plays a particular role in the visuals we're working to create for the game.In the magic school, he says there are "many different kinds of magic/crafting/potion making/farming systems" that will be independently satisfying, but will also tie together."Expect to have a lot to do in the final game, but to progress regardless of the activity." Designer Rosie Ball says the game aims to expand, thematically and mechanically, on the town simulation genre, taking it to new places as "a school operates very differently to a town.
Oh God, so it’s going to be some weird fetish game? She convinces you to join the literature club, since you’re a slacker and don’t do any extracurriculars.
Still, the game’s already looking so adorable that I’m eager to see where it ends up.
Chucklefish, the publishers (but not developers) of Stardew Valley, are working on a similar town simulation game set in a school for wizards.
I was confused but intrigued at that point, so I clicked “new game.” It starts off like an incredibly generic visual novel: you’re a bland male protagonist with a super-cute girl living next door named Sayori who is always excited, crazy about you, and of course late for school.
▼ Looking at the Steam page, the game’s genres are “cute,” “anime,” “visual novel,” and…